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Auto: To hit: 2d6+1 can hit up to 3 targets Damage is 4d6+effect to each target uses 9 rounds of ammo.Burst: To Hit: 2d6+1 Damage is 4d6+effect+3 uses 3 rounds of ammo.
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Single shot: To Hit: 2d6+5+Aim (up to +6) Damage: 4d6+effect uses 1 round of ammo.503 weapons Also, you need a minimum 16 GBs of free space to install.
Traveller rpg weapons pdf#
So if you have Gun Combat (Slug)-3 and a +2 DEX modifier and use a Gauss rifle (4d dam, 600m range, AP5, Auto 3, Scope, 80rds)you end up with this when firing at targets less than 100m away. rpg books pdf pdf yEnc (1/16) ElderBrainDrain : 28-Jun RPG Dump. I also thought, but can't find it in the rules right now so maybe it was MgT1e, that you can only use up to a +1 for skills when using Auto/Burst mode. Without the Scope trait any attack over 100m is considered Extreme Range and has a -4 DM. Blurb from the publisher: With a stunning ships cockpit facing the players, and every vital table for the referee, the Traveller Referees Screen is the perfect complement to a well-run Traveller campaign.
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So that can negate at least a typical +1, or more if you have the time to aim longer. Its good to be in the cockpit, but the cockpit should better work. The game handles this not as adding penalties, but as taking away bonuses.įor starters, when using "burst" or "auto" you can not take an aim action or use a scope.